#building map
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dogecreations · 1 year ago
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The entire Underground from Undertale so far!
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>>> [To Snowdin] <<<
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dunmeshistash · 1 year ago
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Dungeon Meshi World Map
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REGIONS (Descriptions taken from the Adventurer's Bible)
WESTERN CONTINENT
Description: Bears the most scars from the ancient war. It has many monsters and ruined dungeons, and although it's vast, there are surprisingly few habitable areas. Most of the inhabitants are sturdy, short-lived races and demihumans. Elven culture has had a strong influence here. Characters: Kabru and Kuro Places of Note: Utaya Dungeons of Note: The Utaya Dungeon, The Dragon's Lair
NORTHERN CENTRAL CONTINENT
Description: The continent that is home to the largest nation, ruled by the queen of the elves. The term "Western Elves" mostly indicates elves from this region. It's the safest area and life is easy here, but its shrinking population has dangerously weakened it. Characters: Mithrun (and the Canaries) Places of Note: Western Elves's Royal District, Canarie's Headquarters. Dungeons of Note: Central Watchtower
SOUTHERN CENTRAL CONTINENT
Description: The area with the second-largest elf nation. It has more inbound immigration than the Northern Central Continent and a rather disorganized atmosphere. While it's in an alliance with the Northern Central Continent, they really aren't on good terms. Characters: - Places of Note: - Dungeons of Note: -
EASTERN CONTINENT
Description: Home to the largest gnome nation. Once dwarfs and gnomes made up the majority of the inhabitants, but in recent years there has been an influx of short-lived races from the Northern Continent and Eastern Archipelago, and the population is growing rapidly. It's a melting pot where various cultures are jumbled together. Characters: Chilchuck Tims (Kahka Brud), Senshi (Izganda) Places of Note: Magic School, The Island/Melini, Kahka Brud, Izganda, Dozahk, Bonnario, Sadena Dungeons of Note: Island, Brud Dungeon Cluster, Budou Pit, Tower of Night Cries
NORTHERN CONTINENT
Description: A severely cold continent where over half of the land is covered in perpetual snow. The majority of the inhabitants are short-lived races, particularly tall-men, but the population isn't large to begin with. It has been strongly influenced by dwarf culture. Characters: Laios & Falin, Marcille Places of Note: - Dungeons of Note: -
EASTERN ARCHIPELAGO
Description: An area where short-lived races live. As a result of a pact, there has been no interference by long-lived races for a very long time. The effects of the ancient war are slight, and they have almost no trouble with monsters or dungeons, but there's constant strife among humans. Characters: (all from different Islands) Izutsumi, Shuro and his Retainers, Rinsha Fana (Not shown) Places of Note: Island of Wa Dungeons of Note: -
SOUTHERN CONTINENT
Description: Home to the largest dwarf city. Gnome and dwarf nations often build down rather than out, and the innermost layers are extraordinarily deep. War still erupts frequently, and there are never-ending disputes near the borders. Characters: - Places of Note: - Dungeons of Note: -
If you're interested I've found a post on pixiv with the map outlines and some more info (in japanese) (edit: translated here)
I'll make a post about the dungeon descriptions later (here) but here they are, there's a little more info about Kahka Brud dungeons on my last map post
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1 The Island, 2 Budou Pit, 3 The Brud Dungeon Cluster, 4 The tower of Night Cries 5 The Utaya Dungeon 6 The Dragon's Lair 7 The Central Watchtower
Map Outline
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sun-e-chips · 3 months ago
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More Dino Care Attendant au concepts
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Plot twist humans are the ones in enclosures at this park, thankfully they have the DCA to bring some Dino’s to them! Other than that visitors are welcome to observe the animals in their (relatively) natural habitat from inside the safety of the glass walls.
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sculkapologist · 10 months ago
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I finally finished a NEW CUSTOM MAP ART!!! "Visitor," a portrait of an enderman, is extra exciting because it's my first full-palette map painting, meaning I used block height to access all the highlight and shadow colours available!! More on the full process under the cut, but the short version of what this means is:
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ITS A VERY COMPLICATED CONSTRUCTION. I created the art, then planned and built this manually, without any mods or schematics for construction. Huge props again to everyone else in the server for helping me gather all the materials to make this absurd thing possible!!!
This was the original art I made for it! I'm a huge fan of the "compressed" look of the vanilla paintings, so I've been starting with a large image and shrinking it down, though there were a lot of pixel tweaks to get it to read well. After shrinking it to 16x32 (for an art made of two maps), I convert it to a limited palette that I've set up to match the colours minecraft actually has available:
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The map palette is actually tremendously limited, so figuring out a painting that will still look good with that constraint is a challenge in and of itself!
Anyway, the way minecraft maps work, a block that is Taller than the block to the north of it shows up with a slightly lighter colour, and a block that is Lower than the block north of it shows up on the map with a slightly darker colour. So when making a key for this one, I marked all the squares with a little arrow if it's the lighter or darker version:
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Each "pixel" here is a full stack of blocks on the mapped area: 64 blocks, 8 rows of 8. In order to achieve the affect of every block in a given pixel being taller or shorter than the block to the north of it, dark and light shades need to staircase either up or down. Because staircasing downwards in survival sounds even worse than this madness, I did some planning to make sure each of the "downwards" staircases would touch the ground, so I could simply staircase up from south to north instead. This involved figuring out how many up and down movements were in each individual column and planning out 32 little layouts:
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It's worth noting that if you look up minecraft map art on Youtube, most of what you'll find is either, the simple realisation that placing blocks allows you to make custom map art, or an explanation of how to use a generator that will let you plug in any picture and then produce a schematic for you. It's very cool that these exist, but I wanted to do full palette art myself, without an auto-generated schematic, and at the time THERE JUST WEREN'T ANY TUTORIALS FOR HOW TO DO ALL THIS?? Now, having the experience of finagling all this, i think perhaps the reason is that this is a mad undertaking.
ANYWAY: PROGRESS SHOTS!!
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I actually love how the staircases look..... its like some kind of modern sculpture
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Fewer shots of the second half since I did it on call with friends; the last screenshot is one Thren took of me activating the new locked map to use for the gallery.
Once these paintings are done, I lock the finished maps, make copies, and stock them in the art gallery so other friends on our server can also put these paintings in their homes! It's a lot of work, but really rewarding to see my art decorating various buildings around the server. ;u;
I have one more custom full-palette painting I've done the art for and gathered all materials for; I still need to do the full key and plan staircasing for it before I can start, but HOPEFULLY if my resolve doesn't waver there'll be at least one more of these!!
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secretlypeerless-cucumber · 3 months ago
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A Dancing God.
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Amidst the humble bamboo.
Reference!
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cherriesforheaven · 4 months ago
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im going to be honest i contemplate on giving up on this house a lot
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melmedarda · 10 months ago
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Having the time of my life cross referencing these right now. Great resource for fic writers.
Midtown:
Jayce's home
Viktor's home
Hexgates
Airship Dock
Clock Tower
Science Lab
Council Chamber
Science Plaza
Upper Piltover:
Caitlyn's Home
Great Guildhall
Arbor Botanica
Medarda Opera
Low Piltover:
Vi's Apt
Oame(?) Arcade
Sun Gates
Alcove District:
Brewery
Four Sisters
The Fissures (Lanes):
Vander's Bar (Last Drop)
Benzo's Shop
Hospice
The Pumphouse
Sevika's HQ
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2minutetabletop · 1 year ago
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World Map Hex Tiles
Have you mapped your world yet? If not, these hex tiles are for you! Oh, and let us know what to add to Part 2. ;)
→ Download them here!
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pissboy-pi · 4 months ago
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So obviously I need a copy of the map for the board, but 15 screenshots of Julia's beautifully rendered map is a bit much, space wise.
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So I created this mess!!
(all traced from Julia's beautiful original maps obv)
Edit: added Papa's Pizza and Night Owl Books as suggested by @spectros, although building breaks on the map don't line up super well with what we actually see on the street, so I've split the sticky for now.
Edit 2: added Ruth's Appliances as suggested by @discocandles, as well as Alley Records, 'SAP' and 'FIRE'
relevent screenshots and rambling under cut
minus the snake cause I'm not on PC rip
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Also I think I got Brigstoc's location correct, but do tell if you think otherwise.
Cool things I noticed while tracing this out:
The call that the snake is on fire came from Lost Orc, meaning it is probably the head that is on fire, the head is directly over "Cave Square" which is a little concerning if anyone was in there at the time.
Echo eyewear is on Echo Lane but Echo Drugs is not, this suggests they're owned by the same people but E. Eyewear (the smaller of the two) is the original location.
There's a building labeled "The Art League" wonder what they think of Skeet?
Two buildings next to each other belong to "Mountain Goats" and "Woodworms", and while it's most likely these belong to groups dedicated to those creatures, I prefer to think they're music fanatics dedicated to The Mountain Goats and Will Wood, and they have debates over which is better every Tuesday.
The convenience store "Clock Corner" doesn't have a clear sight line to the Clock Tower.
One special interest location is "Steamed Trains" I assume this is a gourmand society, and I wonder how Ogalvy feels about it.
Psychics are considered a service.
How the heck did someone put up the Snake statue with no one noticing?!?! IT'S HUGE!!!!
In E2 the exit from Cave Square Labels itself as to "Clock Tower Alley" which is not labelled on the map, we can probably safely assume this is the original name of Main Street.
With every edit I make to this map I am blown away by the scope of Julia's world building.
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selkra-souza · 3 months ago
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Reimagining the inner world as a planet moving around the void of the collective unconscious instead of as a landburg. Been scrambling between different psychoanalytic models for inspiration for different layers of the planet such as the atmosphere, geosphere, latitudes and orbiting bodies representing the inner worlds of my social circle. I mainly took inspiration from Carl Jung’s and Roberto Assagioli’s models.
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ultimavela · 4 months ago
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"Up is Out" is now in drivethrurpg !!
Up is Out is a co-op solo role playing game of exploration, resource management, map making, journaling, asymmetrical roles, and lore creation, that uses books you already own as sources to spark your imagination.
If anyone plays it, I'd love to hear your thoughts and know if you had fun with it :)
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soundleer · 3 months ago
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alright, so jevin has wing huh? here's the real question, how well can he actually fly?? anyway, i love him so muchh, the way you designed him makes me wanna give him a rub on the back and wings-
ooh flight inquiry, i imagine jevin is able to take himself at any height he desires but simply chose to stay grounded
he although preferrably goes as high as the height of octave hills (one of the locations i made up for my au, need to draw a map for future refs lol) which is generally at 14ft
wanted to draw more of this idea but for now here's one (1) depiction of jevin actually flying and a lil bonus whee
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yippeee!! 🪽🪽🪽🪽
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filmap · 4 months ago
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Central do Brasil / Central Station Walter Salles. 1998
Building Pedregulho Housing Complex - Rua Mal. Jardim - Benfica, Rio de Janeiro - RJ, 20930-030, Brazil See in map
See in imdb
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oh-no-its-bird · 1 month ago
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Doing an oc's house layout map sounds really fun actually. Fucking hate drawing anything other than people tho, so
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arthur-bn · 4 months ago
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It's been more or less a month since last post but I don't have anything fully rendered at the moment. So it's time to pick and show some stuff from Myr's WIP & tests. -Rework and development on Jesollas's clothes
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-armor evolution & feasibility of personalization
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-miniature of Thermitia (date back to end of 2023)
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-test of a terrain map of Myr's territory
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-miniature building bits to test out larger buildings and try out giving a visual sense to Myr. Started after that Thermitia miniature
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catsinmugs · 3 months ago
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two wips (del sol n san sequoia)
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